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  spawnmenu.AddCreationTab( string name, function function, string material = "icon16/exclamation.png", number order = 1000, string tooltip = nil )


Inserts a new tab into the CreationMenus table, which will be used by the creation menu to generate its tabs (Spawnlists, Weapons, Entities, etc.)


1 string name
What text will appear on the tab (i.e Spawnlists).
2 function function
The function called to generate the content of the tab.
Function return value(s):
1 Panel content - A container panel that holds all of the content for the new tab.
3 string material = "icon16/exclamation.png"
Path to the material that will be used as an icon on the tab.
4 number order = 1000
The order in which this tab should be shown relative to the other tabs on the creation menu.
5 string tooltip = nil
The tooltip to be shown for this tab.


An excerpt from the Dupe creation menu tab.

spawnmenu.AddCreationTab( "#spawnmenu.category.dupes", function() HTML = vgui.Create( "DHTML" ); JS_Language( HTML ) HTML:SetAllowLua( true ); HTML:OpenURL( "asset://garrysmod/html/dupes.html" ); HTML:Call( "SetDupeSaveState( " .. tostring( DupeInClipboard ).. " );" ); return HTML end, "icon16/control_repeat_blue.png", 200 )
Output: A new tab named "Dupes" will be placed in the creation menu.

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