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Pushes (Adds) a texture filter onto the minification texture filter stack.
This will modify how textures are compressed to a lower resolution than their native resolution for upcoming rendering and drawing operations.
For a version of this same function that modifies filtering for texture sizes larger than their native resolution, see render.PushFilterMag()
Always be sure to call render.PopFilterMin() afterwards to avoid texture filtering problems.
For more detailed information and a usage example, see the texture minification and magnification render reference.
This site is a community mirror of the official Garry's Mod wiki.. This site is not maintained by Facepunch Studios.
Page content is automatically updated twice a day. Edits and history are not available.
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