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render.DrawBeam( Vector startPos, Vector endPos, number width, number textureStart, number textureEnd, Color color = Color( 255, 255, 255 ) )
Description
This is a rendering function that requires a 3d rendering context.
This means that it will only work in 3d Rendering Hooks.
Draws a single-segment Beam made out of a textured, billboarded quad stretching between two points.
For more detailed information, including usage examples, see the Beams Render Reference
Arguments
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