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Description
Returns a Stateless Iterator for all players on the server.
Intended for use in Generic For Loops.
See ents.Iterator for a similar function for all entities.
Internally, this function uses cached values that exist entirely within lua, as opposed to player.GetAll, which is a C++ function. Because switching from lua to C++ (and vice versa) incurs a performance cost, this function will be somewhat more efficient than player.GetAll.
Returns
Modifying the return table will affect all subsequent calls to this function until the cache is refreshed, replacing all of your player.GetAll usages may come with unintended side effects because of this.
Example of bad code:
This is always
0
and is returned for the benefit of Generic For LoopsExample
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