Garry's Mod Wiki
Description
Sets the texture coordinates for the next vertex for the current mesh. (See mesh.Begin)
Arguments
1 number set
The texture coordinate set, 0 to 7.
Non-zero values require the currently bound material to support it. For example, any LightmappedGeneric material supports sets 1 and 2 (lightmap texture coordinates and bump map texture coords?).
4 number u = nil
U coordinate.
This was recently added in version (2025.08.25). It might only be available on the Dev Branch right now.
5 number v = nil
V coordinate.
This was recently added in version (2025.08.25). It might only be available on the Dev Branch right now.
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