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Description

Table structure used as trace result. Default values are when the trace hits nothing.

See util.TraceLine and util.TraceHull.

Members

Entity Entity
The entity hit by the trace.

Default: NULL

number Fraction
This indicates the how much of your trace length was used from 0-1 (resultLength/originalLength).

Default: 1

number FractionLeftSolid
Given the trace started in a solid enviroment, this will return at what distance the trace left the solid from 0-1. Doesn't work if the trace hit a non-worldspawn entity.

Default: 0

boolean Hit
Indicates whether the trace hit something.

Default: false

number HitBox
The ID of the hitbox hit by the trace.

Default: 0

number HitGroup
HITGROUP enum describing what hitgroup the trace hit (not the same as HitBox).

Default: 0

boolean HitNoDraw
Indicates whenever the trace hit a no-draw brush.

Default: false

boolean HitNonWorld
Indicates whenever the trace did not hit the world.

Default: false

Vector HitNormal
The direction of the surface that was hit as a normal vector (vector with length of 1).

Default: Global.Vector(0, 0, 0)

Vector HitPos
The position the trace stopped. This will be the provided endpos if the trace hit nothing.
boolean HitSky
Indicates whenever the trace hit the sky.

Default: false

string HitTexture
The surface material (not texture) of whatever the trace hit. Will be **displacement** if the trace hit a displacement, and **studio** if it hit a prop.

Default: "** empty **"

boolean HitWorld
Indicates whenever the trace hit the world.

Default: false

number MatType
MAT enum of the material hit by the trace.

Default: 0

Vector Normal
The direction of the trace as a normal vector (vector with length of 1).

Equivalent to: ( traceRes.HitPos - traceRes.StartPos ):Normalize()

number PhysicsBone
The PhysObj ID that was hit.

Used for Entity:GetPhysicsObjectNum.

Default: 0

Vector StartPos
The origin of the trace. Will match the provided startpos.
number SurfaceProps
ID of hit surface property from scripts/surfaceproperties.txt. You can get the name using util.GetSurfacePropName.

Used for CEffectData:SetSurfaceProp.

Default: 0

boolean StartSolid
Indicates whenever the trace started in a solid enviroment.

Default: false

boolean AllSolid
True if the entire trace is inside a solid.

Default: false

number SurfaceFlags
The surface flags of the hit surface. See SURF enum.

Default: 0

number DispFlags
The displacement flags of the hit surface. See DISPSURF enum.

Default: 0

number Contents
The contents of the hit surface. See CONTENTS enum.

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