Garry's Mod Wiki
Description
Replaces every pixel with a part of the texture set by $basetexture
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The texture used must be power of 2 and must also be 8 times higher than it is wide (an aspect ratio of 1:8) in order to function.
The shader replaces every pixel with a part of the texture depending on its brightness. Dark areas will use the upper parts of the texture and brighter parts the lower parts of the texture.
Parameters
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