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  Player:SpectateEntity( Entity entity )

Description

The player must be respawned, otherwise they will be able to walk through doors and become invincible.

Makes the player spectate the entity.

To get the applied spectated entity, use Player:GetObserverTarget.

Arguments

1 Entity entity
Entity to spectate.

Example

Creates a entity, spectates it and after 5 seconds, stops spectating it.

local ent = ents.Create( "prop_physics" ) ent:SetModel( "models/hunter/misc/sphere025x025.mdl" ) ent:SetPos( Vector( 0, 0, 0 ) ) ent:Spawn() for _, ply in ipairs( player.GetAll() ) do ply:Spectate( OBS_MODE_CHASE ) ply:SpectateEntity( ent ) ply:StripWeapons() timer.Simple( 5, function() if IsValid( ply ) then ply:UnSpectate() ply:Spawn() end end ) end

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