Garry's Mod Wiki
Description
Calculates the linear and angular impulse on the object's center of mass for an offset impulse.
The outputs can be used with PhysObj:ApplyForceCenter and PhysObj:ApplyTorqueCenter, respectively. Be careful to convert the angular impulse to world frame (PhysObj:LocalToWorldVector) if you are going to use it with ApplyTorqueCenter.
Arguments
Returns
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