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  IMaterial Panel:GetHTMLMaterial()

Description

Returns the panel's HTML material. Only works with Awesomium, HTML and DHTML panels that have been fully loaded.

Returns

1 IMaterial
The HTML material used by the panel. Typically starts with __vgui_texture_ followed by an incremental number.

Example

Defines a new entity which can display a web page on a TV screen.

AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_entity" ENT.PrintName = "Web Screen" ENT.Author = "Microflash" ENT.Spawnable = true if ( CLIENT ) then ENT.Mat = nil ENT.Panel = nil end function ENT:Initialize() if ( SERVER ) then self:SetModel("models/props_phx/rt_screen.mdl") self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:PhysicsInit(SOLID_VPHYSICS) self:Freeze() else -- Reset material and panel and load DHTML panel self.Mat = nil self.Panel = nil self:OpenPage() end end function ENT:Freeze() local phys = self:GetPhysicsObject() if (IsValid(phys)) then phys:EnableMotion(false) end end -- Load the DHTML reference panel function ENT:OpenPage() -- Iff for some reason a panel is already loaded, delete it if(self.Panel) then self.Panel:Remove() self.Panel = nil end -- Create a web page panel and fill the entire screen self.Panel = vgui.Create("DHTML") self.Panel:Dock(FILL) -- Wiki page URL local url = "/Material" -- Load the wiki page self.Panel:OpenURL(url) -- Hide the panel self.Panel:SetAlpha(0) self.Panel:SetMouseInputEnabled(false) -- Disable HTML messages function self.Panel:ConsoleMessage(msg) end end function ENT:Draw() -- Iff the material has already been grabbed from the panel if(self.Mat) then -- Apply it to the screen/model if(render.MaterialOverrideByIndex) then render.MaterialOverrideByIndex(1, self.Mat) else render.ModelMaterialOverride(self.Mat) end -- Otherwise, check that the panel is valid and the HTML material is finished loading elseif(self.Panel && self.Panel:GetHTMLMaterial()) then -- Get the html material local html_mat = self.Panel:GetHTMLMaterial() -- Used to make the material fit the model screen -- May need to be changed iff using a different model -- For the multiplication number it goes in segments of 512 -- Based off the players screen resolution local scale_x, scale_y = ScrW()/2048, ScrH()/1024 -- Create a new material with the proper scaling and shader local matdata = { ["$basetexture"]=html_mat:GetName(), ["$basetexturetransform"]="center 0 0 scale "..scale_x.." "..scale_y.." rotate 0 translate 0 0", ["$model"]=1 } -- Unique ID used for material name local uid = string.Replace(html_mat:GetName(), "__vgui_texture_", "") -- Create the model material self.Mat = CreateMaterial("WebMaterial_"..uid, "VertexLitGeneric", matdata) end -- Render the model self:DrawModel() -- Reset the material override or else everything will have a HTML material! render.ModelMaterialOverride(nil) end function ENT:OnRemove() -- Make sure the panel is removed too if(self.Panel) then self.Panel:Remove() end end
Output:

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