Garry's Mod Wiki

Garry's Mod Wiki

  NPC:MarkEnemyAsEluded( Entity enemy = GetEnemy() )

Description

Causes the NPC to temporarily forget the current enemy and switch on to a better one.

Arguments

1 Entity enemy = GetEnemy()
The enemy to mark

This site is a community mirror of the official Garry's Mod wiki.. This site is not maintained by Facepunch Studios.

Page content is automatically updated four times a day. Edits and history are not available.

Last Parsed: Loading...