Garry's Mod Wiki
Description
Translates the specified position and angle from the specified local coordinate system into worldspace coordinates.
If you're working with an entity's local vectors, use Entity:LocalToWorld and/or Entity:LocalToWorldAngles instead.
See also: WorldToLocal, the reverse of this function.
Arguments
1 Vector localPos
The position vector in the source coordinate system, that should be translated to world coordinates
Returns
Example
Matrix math which showcases how this is calculated internally.
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