Garry's Mod Wiki
Description
Returns a sound parented to the specified entity.
You can only create one CSoundPatch per audio file, per entity at the same time.
Valid sample rates: 11025 Hz, 22050 Hz and 44100 Hz, otherwise you may see this kind of message:
Unsupported 32-bit wave file your_sound.wav
and
Invalid sample rate (48000) for sound 'your_sound.wav'
Arguments
2 string soundName
The sound to play. (Sound path or a soundscript) Soundscript Characters are supported.
3 CRecipientFilter filter = nil
A CRecipientFilter of the players that will have this sound networked to them.
If not set, the default is a CPASAttenuationFilter.
This argument only works serverside.
Returns
1 CSoundPatch
The sound object. You should keep a reference to this object for as long as you wish the sound to play!
Example
Play a sound everywhere, similar to surface.PlaySound but available clientside and serverside.
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