Garry's Mod Wiki
Description
Creates PhysCollide objects for every physics object the model has. The model must be precached with util.PrecacheModel before being used with this function.
Arguments
Returns
1 sequental table<PhysCollide>
Table of PhysCollide objects. The number of entries will match the model's physics object count. See also Entity:GetPhysicsObjectCount. Returns no value if the model doesn't exist, or has not been precached.
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