Garry's Mod Wiki
Description
Starts a motion controller in the physics engine tied to this entity's PhysObj, which enables the use of ENTITY:PhysicsSimulate.
The motion controller can later be destroyed via Entity:StopMotionController.
Motion controllers are used internally to control other Entities' PhysObjects, such as the Gravity Gun, +use pickup and the Physics Gun.
This function should be called every time you recreate the Entity's PhysObj. Or alternatively you should call Entity:AddToMotionController on the new PhysObj.
Also see Entity:AddToMotionController and Entity:RemoveFromMotionController.
This site is a community mirror of the official Garry's Mod wiki.. This site is not maintained by Facepunch Studios.
Page content is automatically updated four times a day. Edits and history are not available.
Last Parsed: Loading...