Garry's Mod Wiki
Description
Sets the entity's velocity. For entities with physics, consider using PhysObj:SetVelocity on the PhysObj of the entity.
Actually binds to CBaseEntity::SetBaseVelocity() which sets the entity's velocity due to forces applied by other entities.
If applied to a player, this will actually ADD velocity, not set it. (due to how movement code handles base velocity)
Arguments
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