Garry's Mod Wiki
Description
Sets a networked vector value on the entity.
The value can then be accessed with Entity:GetNetworked2Vector both from client and server.
We advise against using this. It may be changed or removed in a future update.
You should be using Entity:SetNW2Vector instead.
The value will only be updated clientside if the entity is or enters the clients PVS. use Entity:SetNWVector instead
Running this function clientside will only set it for the client it is called on.
The value will only be networked if it isn't the same as the current value and unlike SetNW* the value will only be networked once and not every 10 seconds.
The value will only be networked if it isn't the same as the current value and unlike SetNW* the value will only be networked once and not every 10 seconds.
Arguments
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