Garry's Mod Wiki
Description
Sets a function to be called when the NW2Var changes. Internally uses GM:EntityNetworkedVarChanged to call the function.
Only one NW2VarProxy can be set per-var
Running this function clientside will only set it for the client it is called on.
Running this function clientside will only set it for the client it is called on.
Arguments
Example
Prints all changes to a NW2Var called "Key" of Player 1.
Output: Player [1][Player1] Key nil Value
Player [1][Player1] Key Value Table
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