Garry's Mod Wiki
Description
Sets a networked string value on the entity.
The value can then be accessed with Entity:GetNWString both from client and server.
There's a 4095 slots Network limit. If you need more, consider using the net library or Entity:SetNW2String. You should also consider the fact that you have way too many variables. You can learn more about this limit here: Networking_Usage
Running this function clientside will only set it for the client it is called on.
Arguments
Example
Sets a networked string with a key of "Nickname" and a value of "John" on a player.
Output: "John"
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