Garry's Mod Wiki
Description
Sets a networked entity value on the entity.
The value can then be accessed with Entity:GetNWEntity both from client and server.
There's a 4096 slots Network limit. If you need more, consider using the net library or Entity:SetNW2Entity. You should also consider the fact that you have way too many variables. You can learn more about this limit here: Networking_Usage
Running this function clientside will only set it for the client it is called on.
Arguments
Example
This will set the networked entity 'owner' on all clients to themselves.
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