Garry's Mod Wiki
Description
Sets a networked vector value on the entity.
The value can then be accessed with Entity:GetNW2Vector both from client and server.
You should not use the NW2 System on entities that are based on a Lua Entity or else NW2Vars could get mixed up, updated multiple times or not be set.
Issue Tracker: 5455
Issue Tracker: 5455
The value will only be updated clientside if the entity is or enters the clients PVS. use Entity:SetNWVector instead
Running this function clientside will only set it for the client it is called on.
The value will only be networked if it isn't the same as the current value and unlike SetNW* the value will only be networked once and not every 10 seconds.
The value will only be networked if it isn't the same as the current value and unlike SetNW* the value will only be networked once and not every 10 seconds.
Arguments
This site is a community mirror of the official Garry's Mod wiki.. This site is not maintained by Facepunch Studios.
Page content is automatically updated twice a day. Edits and history are not available.
Last Parsed: Loading...