Garry's Mod Wiki
Description
Sets the collision bounds for the entity, which are used for triggers (Entity:SetTrigger, ENTITY:Touch), and collision (If Entity:SetSolid set as SOLID_BBOX).
Input bounds are relative to Entity:GetPos! See also Entity:SetCollisionBoundsWS.
Player collision bounds are reset every frame to player's Player:SetHull values.
Arguments
This site is a community mirror of the official Garry's Mod wiki.. This site is not maintained by Facepunch Studios.
Page content is automatically updated four times a day. Edits and history are not available.
Last Parsed: Loading...