Garry's Mod Wiki
Description
Initializes the entity's physics object as a physics shadow. Removes the previous physics object if successful. This is used internally for the Player's and NPC's physics object, and certain HL2 entities such as the crane.
A physics shadow can be used to have static entities that never move by setting both arguments to false.
The created physics object will depend on the entity's solidity SOLID_NONE
will not create a physics object, SOLID_BBOX
will create a Axis-Aligned BBox one, SOLID_OBB
will create Orientated Bounding Box one, and anything else will use the models' physics mesh.
A workaround is available on the Entity:PhysicsInitConvex page.
Issue Tracker: 5060
Arguments
Returns
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