Garry's Mod Wiki
Description
Controls when, relative to CurTime, the Entity will next run its Think function.
For Scripted Entities, this is the ENTITY:Think function.
For engine Entities, this is an internal function whose behavior will depend on the specific Entity type.
For a Client-side equivalent, see Entity:SetNextClientThink.
Arguments
Example
Repeatedly prints "Hello, World!" in console with a 1 second delay between each repetition.
Output: Hello, World!
Hello, World!
Hello, World!
Hello, World!
...
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