Garry's Mod Wiki
Description
Returns the position and angle of the entity's move parent as a 3x4 matrix (VMatrix is 4x4 so the fourth row goes unused). The first three columns store the angle as a rotation matrix, and the fourth column stores the position vector.
Returns
1 VMatrix
The position and angle matrix.
If the entity has no move parent, an identity matrix will be returned. If the entity is parented to attachment 0 or the parent isn't a BaseAnimating entity, the equivalent of Entity:GetMoveParent():GetWorldTransformMatrix() will be returned.
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