Garry's Mod Wiki
Description
Returns the transformation matrix of a given bone on the entity's model. The matrix contains the transformation used to position the bone in the world. It is not relative to the parent bone.
This is equivalent to constructing a VMatrix using Entity:GetBonePosition.
This can return garbage serverside or a 0,0,0 fourth column (represents position) for v49 models.
Issue Tracker: 3285
Issue Tracker: 3285
Arguments
1 number boneID
The bone ID to retrieve matrix of, starting at index 0.
- Bones clientside and serverside will differ
Returns
1 VMatrix
The matrix
- Some entities don't update animation every frame such as prop_physics and won't have accurate bone matrix.
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