Garry's Mod Wiki
Description
Can be used to apply a custom VMatrix to the entity, mostly used for scaling the model by a Vector.
To disable it, use Entity:DisableMatrix.
If your old scales are wrong due to a recent update, use Entity:SetLegacyTransform as a quick fix.
The matrix can also be modified to apply a custom rotation and offset via the VMatrix:SetAngles and VMatrix:SetTranslation functions.
This does not scale procedural bones, and disables inverse kinematics of the entity.
Issue Tracker: 3502
Issue Tracker: 3502
Arguments
Example
To scale a prop's height by 4x
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