Garry's Mod Wiki
Description
Creates bone followers based on the current entity model.
Bone followers are Entities whose Physics Object follows a specific bone on another Entity's model.
This is what is used by prop_dynamic for things like big combine doors for vehicles with multiple physics objects which follow the visual mesh of the door when it animates.
Be mindful that bone followers create a separate entity (phys_bone_follower) for each physics object.
You must call Entity:UpdateBoneFollowers every tick for bone followers to update their positions.
anim, nextbot and ai type entities.Arguments
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