Garry's Mod Wiki
Description
Checks if the entity is considered alive.
Checks entity's internal life state variable. Does not check health, but it is generally expected the health to be 0 or below at the point of an entity being considered dead. This internally looks up the save value m_lifeState
Returns
Example
Sets the entity to return false for :Alive(), useful for npcs/nextbots that don't die at 0 health.
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