Garry's Mod Wiki
Rules
In order to maintain consistency on the wiki, we have developed a number of simple rules. While we appreciate that these can't always be followed to the letter it makes us happy when you try.
This wiki is for Garry's Mod players as well as Garry's Mod developers.
While we encourage you to list and document addons and gamemodes, it should be done in a fair way. This isn't a place to create advertisements - but it is a place to hoard knowledge about the Garry's Mod ecosystem.
Page Content
It's Lua, not LUA, LUa, lua or LuA.
It's SENT, not SEnt.
It's SWEP, not SWep.
It's TOOL, not STOOL.
If you don't know how to name an argument or describe it, don't put UNKNOWN or anything like that, just leave it blank.
Put proper descriptions for arguments and return values, not just their names with one word.
Argument names must start with a lower case letter.
Position
is bad,pos
is good.
Do not put type indentifier as first letter.
iNum
is bad,num
is good.
Writing Examples
Try to make the examples be ready for use by other people, they shouldn't produce errors if people copy it into a Lua file or use lua_run. For example, with gamemode hooks, use hook.Add instead of GM:HookName
.
Examples shouldn't rely on addons being installed. If output of an example is not available, don't put N/A
, just leave the field empty.
To keep the coding style consistent throughout:
- Do not put any semicolons (
;
). - Use tab indentation.
- Rename variables in the for loops. Example:
for i, ply in ipairs( player.GetAll() ) do
. - Keep underscores to minimum.
- Use Entity( 1 ) for player.
- Use Vector( 0, 0, 0 ) and Angle( 0, 0, 0 ) for arguments, not just something like
vPos
. - Use
Player1
in place of a player's nickname in example output. Additional players can bePlayer2
,Player3
, and so on. - Use
STEAM_0:1:12345678
in place of player's SteamID in example output. - Avoid useless globals.
- Use
--
, not//
. - Space out function arguments
This site is a community mirror of the official Garry's Mod wiki.. This site is not maintained by Facepunch Studios.
Page content is automatically updated twice a day. Edits and history are not available.
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