Garry's Mod Wiki
Description
Called from the Entity's motion controller to simulate physics.
This will only be called after using Entity:StartMotionController on a scripted entity of anim
type.
This hook can work on the CLIENT if you call Entity:StartMotionController and use Entity:AddToMotionController on the physics objects you want to control
Do not use functions such as PhysObj:EnableCollisions or PhysObj:EnableGravity in this hook as they're very likely to crash your game. You may want to use ENTITY:PhysicsUpdate instead.
Arguments
Returns
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