Garry's Mod Wiki
Description
Called when a bullet trace hits this entity and allows you to override the default behavior by returning true.
Arguments
3 string customImpactName = nil
The effect name to override the impact effect with.
Possible arguments are ImpactJeep, AirboatGunImpact, HelicopterImpact, ImpactGunship.
Returns
Example
Hides the original bullet impact effect and dispatches explosions instead.
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