Garry's Mod Wiki
This is a complete list of effects available to be used with util.Effect by default.
Engine Effects
Name | Description | Used Fields |
---|---|---|
ManhackSparks | A large fountain of sparks | Origin, Normal, Angles |
TeslaZap | Lightning | |
TeslaHitboxes | The same body-spanning electrical zaps that come from ragdolls grabbed the supercharged gravity gun in hl2 | Entity, Magnitude |
CommandPointer | The small red dot seen at the end of the hl2 RPGs laser beam | |
GunshipImpact | A small pink pulse of energy, not sure why its named gunshipimpact | |
Smoke | Creates a bunch of messed up smoke that can't be deleted, not recommended | Origin, Angles, Entity, Attachment, Color |
MuzzleFlash | Makes a muzzle flash, SetFlags to change the appearance | SetFlags |
BoltImpact | Creates crossbow bolts that are stuck into walls/objects | |
RPGShotDown | A large yellow flash and a metallic clanging sound | |
GlassImpact | A small spray of glass shards, like when you shoot breakable windows | |
StunstickImpact | A small flash and a few sparks | |
PhyscannonImpact | The orange lightning beam that comes out of the grav gun when you punt something | Entity, Origin |
HudBloodSplat | ||
HunterMuzzleFlash | Exactly what it says it is | Entity, Attachment |
GunshipMuzzleFlash | Exactly what it says it is | Entity, Attachment |
ChopperMuzzleFlash | Exactly what it says it is | Entity, Attachment |
AirboatMuzzleFlash | Exactly what it says it is | Entity, Attachment |
AR2Impact | A small flash of energy on a surface | Origin, Normal |
AR2Explosion | Pulse-rifle-schemed explosion. | Origin, Normal, Radius |
AR2Tracer | Self-describing. Visible from all directions except under it. | Origin, Scale, Flags (TRACER_FLAG_WHIZ), Start |
HelicopterTracer | Similar to GunshipTracer effect | |
AirboatGunTracer | Similar to the Pulse-rifle Tracer, only visible from above. | |
AirboatGunHeavyTracer | Makes a bigger version of the Pulse-rifle Tracer. | |
GaussTracer | Golden fading line | |
HunterTracer | ||
StriderTracer | Similar to AR2 tracer | |
GunshipTracer | 2x the size of the pulse-rifle tracer | |
HelicopterImpact | Plays a flesh hit sound in player's game, the AR2impact effect and a sparkles effect. | |
AirboatGunImpact | Makes a wooden, high-pitch "knock" sound | |
Impact | Makes a bullet impact effect, with respective effects for the material | Entity, Origin, Start, SurfaceProp, DamageType, HitBox |
Impact_GMOD | Same as "Impact" but supports IMPACT_ flags | Flags |
ImpactGauss | Makes a plastic impact sound, no visible effects | |
ImpactJeep | Makes a plastic impact sound, no visible effects | |
AntlionGib | Sprays antlion innards everywhere | |
CrossbowLoad | A small burst of sparks | |
VortDispel | A large green pulse of energy that travels along the ground | Origin |
ThumperDust | A circle of dust that spreads outward | Origin, Scale, Entity |
StriderBlood | Looks like a giant spray of turds, commonly used by mingebags in sandbox | |
StriderMuzzleFlash | Muzzle flash of the striders pulse cannon | |
cball_explode | A small flash and a bigger burst of sparks | |
cball_bounce | A small flash and a burst of sparks | |
ImpactGunship | Makes a plastic impact sound, no visible effects | |
HL1ShellEject | Origin, Angles, Start, Entity, Flags (0 = shell, 1 = shotgun shell) | |
HL1Gib | A spray of giblets, they may have missing models or textures if you haven't mounted Half-Life: Source correctly | |
HL1GaussWallImpact1 | Origin, Magnitude | |
HL1GaussWallImpact2 | Origin, Normal | |
HL1GaussWallPunchEnter | Origin, Normal | |
HL1GaussWallPunchExit | Origin, Normal, Magnitude | |
HL1GaussReflect | Origin, Normal, Magnitude | |
HL1GaussBeamReflect | Start, Origin, Flags (Acts as a bool. 0 = secondary fire, 1 = primary file) | |
HL1GaussBeam | Entity, Origin, Flags (Acts as a bool. 0 = secondary fire, 1 = primary file) | |
EjectBrass_338Mag | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
EjectBrass_762Nato | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
EjectBrass_556 | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
EjectBrass_57 | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
EjectBrass_12Gauge | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
EjectBrass_9mm | CSS bullet shells | Origin, Angles, Flags (Acts as velocity) |
CS_MuzzleFlash_X | CSS X shaped muzzle flash | Origin, Angles, Flags (Acts as velocity) |
CS_MuzzleFlash | CSS muzzle flash | Origin, Angles, Flags (Acts as velocity) |
MuzzleEffect | HL2 muzzle flash | Origin, Angles, Scale |
MetalSpark | The spark effect when a bullet strikes something made of metal | Origin, Normal |
ElectricSpark | Appears to make a small puff of smoke. Use SetMagnitude to add sparks. | Origin, Magnitude, Scale, Normal |
Sparks | Generic sparks, play with SetMagnitude, SetScale and SetRadius for desired effects | Origin, Magnitude, Scale, Normal, Radius |
waterripple | Creates a water ripple on a water surface when origin is near water. | |
gunshotsplash | A small splash, like when you fire a gun into water | |
watersplash | A small splash, like when you toss a prop into water | Origin, Scale |
TracerSound | Whoosh | |
ParticleTracer | More stupid red X's, I'm certainly doing something wrong here | Origin, Entity, Start, HitBox, Flags (TRACER_FLAG_WHIZ) |
Tracer | The default bullet tracer effect | |
ShotgunShellEject | Shotgun shells | Entity, Origin, Angles |
RifleShellEject | SMG/Rifle shells | Entity, Origin, Angles |
ShellEject | Pistol shells | Entity, Origin, Angles |
RagdollImpact | Grey dust like when you shoot a ragdoll at a wall | |
HelicopterMegaBomb | A large, bright flash | Origin |
WaterSurfaceExplosion | The explosion effect you get when you detonate grenades underwater | |
Explosion | We all know exactly what this does | Origin, Magnitude, Scale, Flags (list) |
HunterDamage | Sprays a bunch of flakes of material that resemble the hunters exoskeleton | |
BloodImpact | A splatter of blood, the same one used when bullets hit a player | |
bloodspray | A long spray of blood, set flags = 3, color = 0, scale = 6 for best results | |
WheelDust | A large puff of barely visible brown dust | Origin, Normal, Scale |
ShakeRopes | Didn't do anything in my test | |
ParticleEffectStop | Used internally to stop particle effects started by "ParticleEffect" effect. | |
ParticleEffect | Spawns an orangebox particle effect, used internally by ParticleEffect and ParticleEffectAttach |
Base Gamemode Effects
Name | Description |
---|---|
dof_node | Basic material effect used by depth of field effect. |
ToolTracer | The tool shoot effect used by the Tool Gun. |
Sandbox Gamemode Effects
Name | Description |
---|---|
balloon_pop | Effect of a balloon popping. |
entity_remove | The sparks when you remove something |
inflator_magic | The sparks when you inflate a ragdoll |
LaserTracer | Laser shot effect usable by the turret tool. |
phys_freeze | The effect when you freeze something. |
phys_unfreeze | The effect when you unfreeze something. |
propspawn | The prop spawn effect when you spawn a prop (use effectdata:SetEntity( yourent ) ) |
selection_indicator | Indicator effect used by the toolgun. |
selection_ring | Ring around used the selection_indicator effect. |
wheel_indicator | Indicator effect to show the direction of a wheel (used by the wheel toolgun). |
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